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STEAM Design Challenges Resource Book, Grade 2

About The Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons! Perfect for Makerspace!This second grade teacher resource book includes:*A year's worth of teacher lesson plans*STEAM design challenges that turn elementary students into inventors*Easy-to-follow lesson format (with standards identified for each lesson)*Classroom-tested lessonsThe STEAM Design Challenges in this book follow engineering practices to teach students in Grade 2 to solve a problem by designing, creating, and justifying their designs. persuasive letter, video, advertisement etc. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson

Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. Perfect for Makerspace!This second grade teacher resource book includes:*A year's worth of teacher lesson plans*STEAM design challenges that turn elementary students into inventors*Easy-to-follow lesson format (with standards identified for each lesson)*Classroom-tested lessonsThe STEAM Design Challenges in this book follow engineering practices to teach students in Grade 2 to solve a problem by designing, creating, and justifying their designs. persuasive letter, video, advertisement etc.). They also allow art to support and enhance the learning of science and math while the engineering process is followed.These engaging STEAM lessons:*Integrate the Next Generation Science Standards and national standards from other disciplines*Enhance learning across various disciplines*Facilitate students in collaborating to solve real-world scenarios*Promote critical thinking, analytical thinking, and reflective thinking*Incorporate the Five E's Instructional Model (engage, explore, explain, elaborate, evaluate)*Are classroom tested*Engineering Design Process The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.More about the lessons Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons! Finally, teams create a justification piece in order to sell their new prototype (ex.

Books & Reference,Books

STEAM Design Challenges Resource Book, Grade 2

Books & Reference,Books

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STEAM Design Challenges Resource Book, Grade 2
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