Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections.
Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons! Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design.These engaging STEAM lessons:*Integrate the Next Generation Science Standards and national standards from other disciplines*Enhance learning across various disciplines*Facilitate students in collaborating to solve real-world scenarios*Promote critical thinking, analytical thinking, and reflective thinking*Incorporate the Five E's Instructional Model (engage, explore, explain, elaborate, evaluate)*Are classroom tested*Engineering Design Process The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.